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IdeDriver::deDisplay Struct Reference

a basic struct used to hold display information More...

#include <deDriver.hpp>

List of all members.

Public Attributes

long Adapter
 adapter number

long Width
 the width of the display

long Height
 the height

HMONITOR MonitorHandle
 the handle to the attached monitor

BPP BackBpp
 the BPP format for the backbuffer/rendertarget

BPP FrontBpp
 the BPP format for the actual display

ZPP Zpp
 the Z-buffer format for the display

long ZDepth
 bit-depth for the depth channel

long StencilDepth
 bit-depth for the stencil channel

long RefreshRate
 the refresh rate of the screen, in Hertz

long FSAASamples
 number of anti-aliasing samples to take per screen pixel

deBoolean TripleBuffer
 enable triple-buffering, which can alleviate frame timing issues with VSync enabled.

deBoolean Windowed
 false for full-screen, true for windowed

deBoolean IgnoreVSync
 set to true to disable v-sync


Detailed Description

a basic struct used to hold display information


Member Data Documentation

long IdeDriver::deDisplay::Adapter
 

adapter number

BPP IdeDriver::deDisplay::BackBpp
 

the BPP format for the backbuffer/rendertarget

BPP IdeDriver::deDisplay::FrontBpp
 

the BPP format for the actual display

long IdeDriver::deDisplay::FSAASamples
 

number of anti-aliasing samples to take per screen pixel

long IdeDriver::deDisplay::Height
 

the height

deBoolean IdeDriver::deDisplay::IgnoreVSync
 

set to true to disable v-sync

HMONITOR IdeDriver::deDisplay::MonitorHandle
 

the handle to the attached monitor

long IdeDriver::deDisplay::RefreshRate
 

the refresh rate of the screen, in Hertz

long IdeDriver::deDisplay::StencilDepth
 

bit-depth for the stencil channel

deBoolean IdeDriver::deDisplay::TripleBuffer
 

enable triple-buffering, which can alleviate frame timing issues with VSync enabled.

long IdeDriver::deDisplay::Width
 

the width of the display

deBoolean IdeDriver::deDisplay::Windowed
 

false for full-screen, true for windowed

long IdeDriver::deDisplay::ZDepth
 

bit-depth for the depth channel

ZPP IdeDriver::deDisplay::Zpp
 

the Z-buffer format for the display


The documentation for this struct was generated from the following file:
Generated on Mon Sep 12 20:14:03 2005 for Destiny3D by doxygen1.3-rc3